Education

National University of Singapore (NUS) 2026 – Present
MS in Computer Science
Advisor: Prof. Mike Zheng Shou  ·  Show Lab
Zhejiang University Aug 2022 – Jul 2026
B.E. in Computer Science
Advisor: Prof. Juncheng Li

Internships

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Data & Algorithm Intern Alibaba Tongyi Lab (Wanxiang) Mar 2026 – Present
  • Ego-centric Video World Model (WanFunHands): On top of the Wan2.2-Fun-5B base, independently designed a hand-conditioning injection architecture (skeleton channel-concat + HPP token injection + camera LoRA, all zero-initialized to preserve base priors). Processed 3,600 hours of ego-centric data into trainable multimodal condition latents and delivered usable 480p and 720p model weights with full inference/training scripts and demos.
  • NitroGen Semantic Data Engine: Independently built a production-grade distributed annotation pipeline (~15k lines) for NVIDIA NitroGen game data, supporting ~10-machine sharded parallelism, checkpoint resume, and exponential-backoff retries. Produced ~1.3M training samples (~3,500 hours) of high-quality image–action aligned data via three-channel VLM semantic reasoning.
  • P2P → NitroGen Format Conversion: Built a full conversion pipeline mapping keyboard/mouse data to gamepad format, with a routing system covering 7 game categories and 94 combinations. Implemented mouse→right-stick PD+EMA smoothing and W→trigger throttle ramps, converting all 108,851 clips (~10k hours) with a three-tier validation system.
Embodied Intelligence Intern ACE Robotics Nov 2025 – Jan 2026
  • Data Pipeline: Developed a high-efficiency pipeline converting heterogeneous spatial intelligence datasets (3D Grounding, 6DoF) into Qwen SFT formats.
  • Model Training & Evaluation: Executed full-parameter fine-tuning on Qwen3-VL and established a comprehensive benchmark evaluation system for embodied tasks.
Assistant Engineer Unitree Robotics Apr 2025 – Sep 2025
  • Unitree G1 Guidance System: Designed and optimized robotic motion libraries for guided navigation, integrating custom action sequences with real-time kinematic control.
  • LLM-Driven Data Production Pipeline: Explored an LLM-driven data production pipeline using NVIDIA Isaac Sim API to automatically generate USD files from scene configs for simulation training environment construction.
  • Co-authored a research paper from this work.